package com.game.service.game.turntable;

public class PrizeItem {
    private int id;//编号
    private float rate;//倍数
    private int weight;//概率10000份
    private int pos;//转盘位置
    /***
     *中奖项状态,0正常,1抽杀,2保护,3临死拯救
     */
    private int itemStatus;//

    @Override
    public String toString() {
        return "PrizeItem{" +
                "id=" + id +
                ", rate=" + rate +
                ", weight=" + weight +
                ", pos=" + pos +
                ", itemStatus=" + itemStatus +
                '}';
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public float getRate() {
        return rate;
    }

    public void setRate(float rate) {
        this.rate = rate;
    }

    public int getWeight() {
        return weight;
    }

    public void setWeight(int weight) {
        this.weight = weight;
    }

    public int getPos() {
        return pos;
    }

    public void setPos(int pos) {
        this.pos = pos;
    }



    public int getItemStatus() {
        return itemStatus;
    }

    /***
     *中奖项状态,0正常,1抽杀,2保护,3临死拯救
     */
    public void setItemStatus(int itemStatus) {
        this.itemStatus = itemStatus;
    }
}
